This is exactly what I'd found for plugin development for AE/PP: (bold emphasis mine): In 5 minutes of googling I found an example OFX plugin which does everything I had asked: processes everything from GPU RAM (no copies to CPU RAM and back), has complete examples for both OpenGL and CUDA, and the overall code is clean and relatively simple. All that was ever provided was a pointer to ancient/obsolete code which used OpenGL, and required copying the video frame from CPU RAM to GPU RAM and back (which makes the whole thing just about worthless). For years I had asked for example HW acceleration examples from Adobe which show a basic plugin which can directly access GPU memory, run GPU code, then store the result in GPU memory. Third-party developers can have empathy for Adobe's in-house developers who have to work on the core product: it's no wonder there are so many bugs and development progress is slow. This is pretty cool: the OFX plugin architecture used by Resolve (and other high-end tools) is relatively simple and clean (unlike Adobe AE/PP, which is a unfortunately a mess (at this point, disaster is perhaps a more accurate description)). Unfortunately my dongle isn't on me at the moment so can't test where I am! Resolves an issue with playback files on MacOS 10.They say you should use the Pro version for 4K editing. You can run simultaneous batches within the interface, which allows you to simultaneously generate the proxy media and online material, or convert images from different cameras. By leveraging the official version of Apple, it avoids compatibility issues. Many other applications transcoding on the market use an application reverse engineering of Apple ProRes. It provids a simple player to view its contents, even in a legacy format. Mac users know that only watch clips with QuickTime X is not always as easy as we would like. It detects and combines stretches of GoPro, AVCHD, M2T (FireStore, Datavideo, Sony, CitiDISK), and several MXF files (including Panasonic, Canon, Sony, Resolver, XDCAM, and XDCamEX) automatically Whether you’re working with MXF from a camera like the Samsung NX1 (H.265), Canon or Sony C300 F5 or FS7 (XAVC), an AVCHD camera as a Panasonic HDC-TM900 or Sony NX5U, an HDV camera and a Sony HVR-Z7U, or MP4 camera as a Hero4 GoPro or Canon 5D Mark III, EditReady has covered. Rather than overwhelm you with hundreds of options than ever use EditReady adapts to the formats you use every day – convert any MXF, M2T (HDV), MTS (AVCHD) or QuickTime into ProRes, DNxHD / AR and H. It is designed with video professionals in mind. We take everything we’ve learned from years of AVCHD and HDV parsing, and made a rapid and robust tool for all major formats of the camera. It is a modern transcoding and rewrap application by the same people who brought you ClipWrap. You can even leverage the power of the graphics card for fast image processing. It is designed to use all the power available in a modern Mac. You can even use metadata to automatically rename the files. It lets you view and edit all metadata in the file – this may include location data, camera settings, and diagnostic information. Or check your clip previously in ScopeBox through our integrated ScopeLink connection. Apply a LUT to preview the video media Log, or a predetermined specific look. It allows the display of original media files from the camera before transcoding. Support for all popular editing formats (ProRes, DNxHD, etc.) and non-linear editors (FCP, FCPX, Avid Media Composer, Adobe Premiere Pro, Apple iMovie) Resize, rotate, and apply retime LUT color change Simple user interface designed to ensure you get the best quality results for your source media ProRes target Apple, Avid DNxHD / HR or H.264 output Rewrap or transcode any MXF, MTS (AVCHD), M2T (HDV), MP4, or QuickTime file (MOV) MOV, MP4 and MXF media can be converted quickly to edit QuickTime movies ProRes or DNxHD ready in. It provides easy, fast and powerful for video professionals, without an overwhelming interface or obsolete format transcoding options.
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